Immersive Visual Interfaces–Assessing Usability by the Effects of Learning/Results from an Empirical Study

Author:

Johansson Per1,Ynnerman Anders2

Affiliation:

1. Department of Mechanical Engineering, Division of Machine Design, Linko¨pings universitet, SE-581 83 LINKO¨PING, Sweden

2. Department of Science and Technology, Scientific Visualisation Group, Linko¨pings universitet, SE-601 74 NORRKO¨PING, Sweden

Abstract

Different immersive visual interfaces’ ability to support engineering designers in product design is assessed in an experimental study. A focus was put on learning as an important factor to measure performance. Subjects were asked to find induced errors in a mechanical product using different display solutions; an Immersive Workbench, a Desktop-VR system and a Desktop system. Results show that Immersive Displays can support the designers in product development. In terms of detection times, subjects using Desktop-VR with stereoscopic glasses performed best, but difference is not significant. No difference was found between the treatments as regards the number of successful trials.

Publisher

ASME International

Subject

Industrial and Manufacturing Engineering,Computer Graphics and Computer-Aided Design,Computer Science Applications,Software

Reference26 articles.

1. Johansson, P., 2001, “Choosing the Best Visualisation Tool in Engineering Design–Comparing High-Immersive VR with Desktop-VR,” Proceedings of the13thInternational Conference on Engineering Design, Glasgow, UK.

2. Hubka, V., and Eder, W.E., 1982, Principles of Engineering Design, Butterworth Scientific, London.

3. Ulrich, K.T., and Eppinger, S.D, 2003, Product Design and Development, 3rd ed., McGraw-Hill, Boston.

4. Pahl, G., and Beitz, W., 1996, Engineering Design–a Systematic Approach, 2nd ed., Springer, Berlin.

5. Roozenburg, N.F.M., and Eekels, J., 1995, Product Design: Fundamentals and Methods, Wiley, Chichetser.

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