Design and Control of a Force-Reflecting Haptic Interface for Teleoperational Grasping

Author:

Springer Scott L.1,Ferrier Nicola J.2

Affiliation:

1. University of Wisconsin–Stout, Department of Technology, P.O. Box 790, Menomonie, Wisconsin 54751

2. University of Wisconsin–Madison, Department of Mechanical Engineering, 1513 University Avenue, Madison, Wisconsin 53706

Abstract

In this paper the design of a multi-finger force-reflecting haptic interface device for teleoperational grasping is introduced. The haptic interface or “master” controller device is worn on the human operator’s hand and measured human finger positions are used to control the finger positions of a remote grasping manipulator or “slave” device. The slave may be a physical robotic grasping manipulator, or a computer generated representation of a human hand such as used in virtual reality applications. The forces measured by the robotic slave, or calculated for the virtual slave, are presented to the operator’s fingertips through the master providing a means for deeper human sensation of presence and better control of grasping tasks in the slave environments. Design parameters and performance measures for haptic interfaces for teleoperation are discussed. One key performance issue involving the high-speed display of forces during initial contact, especially when interacting with rigid surfaces, is addressed by the present design, reducing slave controller computation requirements and overcoming actuator response time constraints. The design presented utilizes a planar four-bar linkage for each finger, to represent each finger bend motion as a single degree of freedom, and to provide a finger bend resistance force that is substantially perpendicular to the distal finger pad throughout the full 180 degrees of finger bend motion represented. The finger linkage design, in combination with a remote position measurement and force display assembly, provides a very lightweight and low inertia system with a large workspace. The concept of a replicated finger is introduced which, in combination with a decoupled actuator and feed forward control, provides improved performance in transparent free motion, and rapid, stable touch sensation of initial contact with rigid surfaces. A distributed computation architecture with a PC based haptic interface controller and associated control algorithms are also discussed.

Publisher

ASME International

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Mechanical Engineering,Mechanics of Materials

Reference20 articles.

1. Burdea, G., 1996, Force and Touch Feedback for Virtual Reality, John Wiley and Sons, New York, NY.

2. Shimoga, K., Murray, A., and Khosla, P., 1996, A Touch Display System for Interaction with Remote and Virtual Environments, Proceedings of the 1996 ASME International Mechanical Engineering Congress and Exposition, DSC-Vol. 58, ASME, New York, NY, pp. 523–529.

3. Colgate, J., Grafing, P., Stanley, C., and Schenkel, G., 1993, Implementation of Stiff Virtual Walls in Force Reflecting Interfaces, Proceedings of Virtual Reality Annual International Symposium, IEEE Neural Networks Council, Piscataway, NJ, pp. 202–215.

4. Kazerooni, H., 1993, Human Induced Instability in Haptic Interfaces, Proceedings of the 1993 ASME Winter Annual Meeting, DSC-Vol. 49, pp. 15–27.

5. Klatzky, R., Purdy, K., and Lederman, S., 1996, When is Vision Useful During a Familiar Manipulatory Task ?, Proceedings of the 1996 ASME International Mechanical Engineering Congress and Exposition, DSC-Vol. 58, ASME, New York, NY, pp. 561–566.

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