Value-Addition of Haptics in Operator Training for Complex Machining Tasks

Author:

Balijepalli Arvind1,Kesavadas T.1

Affiliation:

1. Virtual Reality Lab, The State University of New York at Buffalo, Buffalo, NY 14260

Abstract

This paper presents a haptic simulator based on a force model that renders precise and crisp force feed back for a range of applications such as grinding, polishing and deburring of metals using an abrasive hand-grinding tool. Many skill based manufacturing and medical applications require a human operator to use grinding tools to impart force to remove material from a surface that may have rough texture or asperities. This paper describes the design, implementation and evaluation of this proposed system. First a force model is presented to compute forces resulting from grinding tool work piece interface. Next an image based 3D Terrain modeling algorithm is developed to simulate the details of work piece topology. To create sensation of metal removal during the grinding processes, a dynamic texture modification algorithm is developed to provide realistic virtual simulation of polishing process. Finally human subject tests are carried out to test the effectiveness of the simulator. The skill sets required for grinding operations are usually learned through practice. The grinding simulator presented here is a step towards using haptics to perfect this skill that is otherwise hard to learn quickly.

Publisher

ASME International

Subject

Industrial and Manufacturing Engineering,Computer Graphics and Computer-Aided Design,Computer Science Applications,Software

Reference13 articles.

1. Costa, M. A., and Cutkosky, M. R., 2000, “Roughness Perception of Haptically Displayed Fractal Surfaces,” ASME IMECE, DSC Haptics Symposium, November 5–10, 2000, Orlando, Florida.

2. Burdea, G. C., and Coiffet, P., 1994, Virtual Reality Technology, John Wiley & Sons, Inc., New York.

3. Salisbury, J. K., and Srinivasan, M. A., 1992, “Virtual Environment Technology for Training” Sections on Haptics, Virtual Environment Technology for Training, BBN Report No. 7661, The Virtual Environment and Teleoperator Research Consortium (VETREC) affiliated with MIT, BBN Report N. 7661.

4. McDonnel K., Qin H., and Wlodarczyk R., 2001, “Virtual Clay: A Real-time Sculpting System with Haptic Toolkits,” Proceedings of the 2001 symposium on Interactive 3D graphics, pp. 179–190.

5. Ehmann, S., Gregory, A., and Lin, M., 2001, “A Touch-Enabled System for Multi-resolution Modeling, and 3D Painting,” Journal of Visualization and Computer Animation, 12(3), pp. 145–158.

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