Affiliation:
1. Ecole Centrale Paris, Chatenay-Malabry, France
2. Institut Supérieur de Mécanique de Paris (SupMeca), Saint Ouen, France
Abstract
In the New Product Development processes, there are usually multiple players interacting through coupled design activities with conflicting design objectives. We use Set-based design approach and Constraint Satisfaction Problem solving techniques to deal with the multiplayer, multi-objective design problem. In order to observe the states of the players during the design process, we develop satisfaction and progress indicators and combine them into a wellbeing indicator. In this paper we simulate different player behaviors on a two-player, multi-objective engineering design problem of a hollow cylindrical cantilever beam. During the simulation cases, at each simulation iteration automatic players are prioritized regarding their wellbeing states for proposing constraints in order to find a set of consistent solutions that improve their satisfaction states. Therefore during the simulation process, while solution space converges to a single solution, epistemic uncertainty is reduced and players’ satisfaction states are improved in wellbeing equilibrium.
Publisher
American Society of Mechanical Engineers
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献