ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications

Author:

Wu Meng-Han1,Ipsita Ananya2,Huang Gaoping1,Ramani Karthik2,Quinn Alex1

Affiliation:

1. Purdue University School of Electrical & Computer Engineering, , West Lafayette, IN 47907

2. Purdue University School of Mechanical Engineering, , West Lafayette, IN 47907

Abstract

Abstract Prototyping use cases for augmented reality (AR) applications can be beneficial to elicit the functional requirements of the features early-on, to drive the subsequent development in a goal-oriented manner. Doing so would require designers to identify the goal-oriented interactions and map the associations between those interactions in a spatio-temporal context. Pertaining to the multiple scenarios that may result from the mapping, and the embodied nature of the interaction components, recent AR prototyping methods lack the support to adequately capture and communicate the intent of designers and stakeholders during this process. We present ImpersonatAR, a mobile-device-based prototyping tool that utilizes embodied demonstrations in the augmented environment to support prototyping and evaluation of multi-scenario AR use cases. The approach uses: (1) capturing events or steps in the form of embodied demonstrations using avatars and 3D animations, (2) organizing events and steps to compose multi-scenario experience, and finally (3) allowing stakeholders to explore the scenarios through interactive role-play with the prototypes. We conducted a user study with ten participants to prototype use cases using ImpersonatAR from two different AR application features. Results validated that ImpersonatAR promotes exploration and evaluation of diverse design possibilities of multi-scenario AR use cases through embodied representations of the different scenarios.

Funder

National Science Foundation

Publisher

ASME International

Subject

Industrial and Manufacturing Engineering,Computer Graphics and Computer-Aided Design,Computer Science Applications,Software

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3. The UX of AR: Toward a Human-Centered Definition of Augmented Reality;Evans;User Exp. Mag.,2017

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