Thinking Beyond the Default User: The Impact of Gender, Stereotypes, and Modality on Interpretation of User Needs

Author:

Schauer Anastasia M.1,Schaufel Hunter2,Nunn Margaret3,Kohls Noah D.4,Fu Katherine3

Affiliation:

1. George W. Woodruff School of Mechanical Engineering Georgia Institute of Technology, , 801 Ferst Drive, MRDC 3340, Atlanta, GA 30332-0405

2. George W. Woodruff School of Mechanical Engineering Georgia Institute of Technology, , 801 Ferst Drive, MRDC 3340, Atlanta, GA, 30332-0405

3. University of Wisconsin-Madison Department of Mechanical Engineering, , Mechanical Engineering Building Room 2055, 1513 University Avenue, Madison, WI 53706

4. George W. Woodruff School of Mechanical Engineering Georgia Institute of Technology, , 801 Ferst Drive, Love 201, Atlanta, GA 30332-0405

Abstract

Abstract Throughout the mechanical design process, designers, the majority of whom are men, often fail to consider the needs of women, resulting in consequences ranging from inconvenience to increased risk of serious injury or death. Although these biases are well studied in other fields of research, the mechanical design field lacks formal investigation into this phenomenon. In this study, engineering students (n = 301) took a survey in which they read a Persona describing a student makerspace user and a Walkthrough describing the user’s interaction with the makerspace while completing a project. During the Walkthrough, the user encountered various obstacles or Pain Points. Participants were asked to recall and evaluate the Pain Points that the user encountered and then evaluated their perceptions of the makerspace and user. The independent variables under investigation were the gender of the user Persona (woman, gender-neutral, or man), the Walkthrough room case (crafting or woodworking makerspace), and the modality of the Persona and Walkthrough (text- or audio-based). Results showed that participants from the Text-based modality were better able to recall Pain Points compared to participants from the Audio-based modality. Pain Points were assessed as more severe when they impacted women users, potentially stemming from protective paternalism. In addition to finding that the gender of a user impacted the way a task environment was perceived, results confirmed the presence of androcentrism, or “default man” assumptions, in the way designers view end users of unknown gender. Promisingly, providing user Persona information in an audio modality significantly reduced this bias compared to text-based modalities, indicating that providing richer detail in user personas has the capability to reduce gender bias in designers.

Funder

Division of Graduate Education

Publisher

ASME International

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Mechanical Engineering,Mechanics of Materials

Reference62 articles.

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