Abstract
Abstract
We describe a system for routing cable harnesses in complex, three-dimensional environments. The approach taken is to automate the basic routing process as much as possible, while allowing designers to guide the system and modify the numerically generated results at any stage. The system begins by quickly generating a coarse routing based on an initial guess of the cable harness configuration (topological structure). Paths are then successively refined to minimize a cost function, while satisfying physical constraints such as minimum bending radius. Human input is useful both for guiding the system away from local minima and for responding to case-specific constraints not encoded in the router.
Publisher
American Society of Mechanical Engineers
Cited by
11 articles.
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4. Simulation of Flexible Cable in Virtual Maintenance Based on VRML;Advanced Technology in Teaching - Proceedings of the 2009 3rd International Conference on Teaching and Computational Science (WTCS 2009);2012
5. Interactive cable harnessing in augmented reality;International Journal on Interactive Design and Manufacturing (IJIDeM);2011-01-07