Weight Sensation in Virtual Environments Using a Haptic Device With Air Jets

Author:

Gurocak Hakan1,Jayaram , Sankar2,Parrish , and Benjamin2,Jayaram Uma2

Affiliation:

1. Manufacturing Engineering, Washington State University, Vancouver 14204, NE Salmon Creek Ave., Vancouver, WA 98686

2. School of Mechanical and Materials Engineering, P.O. Box 642920, Washington State University, Pullman, WA 99164-2920

Abstract

The research presented in this paper is the design and implementation of a force feedback hand master called AirGlove. The device uses six ports arranged in a Cartesian coordinate frame setting to apply a point force to the user’s hand. Compressed air is exhausted through the ports, creating thrust forces. The magnitude and direction of the resultant force are controlled by changing the flow rate of the air jets and by activating different ports. The AirGlove can apply an arbitrary point force to the user’s hand. However, the main goal of this research is to reflect gravitational forces to the user so that sensation of weight of a virtual object can be created. After introduction of the main concept of the AirGlove, the paper presents design and implementation details of the device. Integration of the AirGlove with a virtual assembly system called VADE is explained next. Finally, details of experiments with the device are presented and discussed. Results indicate that users wearing the AirGlove can feel a minimum mass of about 100 grams (∼1N weight) and the device can create a fairly realistic weight sensation.

Publisher

ASME International

Subject

Industrial and Manufacturing Engineering,Computer Graphics and Computer-Aided Design,Computer Science Applications,Software

Reference20 articles.

1. Angster, S., and Jayaram, S., 1997, “Open Architecture Framework for Integrated Virtual Product Development Systems,” Int. J. of Virtual Reality, 3(1).

2. Burdea, G., 1996, Force and Touch Feedback for Virtual Reality, John Wiley and Sons, Inc.

3. Millman, P. et al., 1993, “Design of a High Performance Haptic Interface to Virtual Environments,” IEEE Virtual Reality Annual Int. Symp. (VRAIS), IEEE, New York.

4. Salcudean, S., and Vlaar, T., 1994, “On the Emulation of Stiff Walls and Static Friction With a Magnetically Levitated Input/Output Device,” Proc. of ASME WAM, DSC-Vol. 55-1.

5. Buttolo, P., and Hannaford, B., 1995, “Pen-Based Force Display for Precision Manipulation in Virtual Environments,” IEEE Virtual Reality Annual Int. Symp. (VRAIS), IEEE, New York.

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