Motion Simulation Experiments for Driver Behavior and Road Vehicle Dynamics

Author:

Lewis Kemper1,Hulme Kevin2,Kasprzak Edward3,Moore-Russo Deborah4,Fabiano Gregory5

Affiliation:

1. Professor Department of Mechanical and Aerospace Engineering, University at Buffalo – SUNY, Buffalo, NY 14260, USA

2. Senior Research Associate New York State Center for Engineering Design and Industrial Innovation, University at Buffalo – SUNY, Buffalo, NY 14260, USA

3. Vehicle Dynamicist Milliken Research Associates, Williamsville, NY 14221, USA

4. Assistant Professor Graduate School of Education, University at Buffalo – SUNY, Buffalo, NY 14260, USA

5. Assistant Professor Counseling, School, and Educational Psychology, University at Buffalo – SUNY, Buffalo, NY 14260, USA

Abstract

This paper discusses the design and development of a motion-based driving simulation and its integration into driving simulation research. The integration of the simulation environment into a road vehicle dynamics curriculum is also presented. The simulation environment provides an immersive experience to conduct a wide range of research on driving behavior, vehicle design and intelligent traffic systems. From an education perspective, the environment is designed to promote hands-on student participation in real-world engineering experiences that enhance conventional learning mechanisms for road vehicle dynamics and engineering systems analysis. The paper assesses the impact of the environment on student learning objectives in an upper level vehicle dynamics course and presents results from research involving teenage drivers. The paper presents an integrated framework for the use of real-time simulation and large-scale visualization to both study driving behaviors and to discover the impact that design decisions have on vehicle design using a realistic simulated driving interface.

Publisher

ASME International

Subject

Industrial and Manufacturing Engineering,Computer Graphics and Computer-Aided Design,Computer Science Applications,Software

Reference48 articles.

1. Dixon, D. , 2005, “Manifest Technology, Making Sense of Digital Media Technology—Simulation-Based Authoring for Serious Games,” retrieved January 6, 2010, http://www.manifest-tech.com/ce_games/sovoz_serious_games.htm

2. Lane, S. , 2005, “Promoting Learning by Doing Through Simulations and Games,” soVoz, Inc. White Paper, Princeton, NJ, retrieved January 6, 2010, www.sovoz.com/soVoz_WhitePaper.pdf

3. From Visual Simulation to Virtual Reality to Games;Zyda;IEEE Comput.

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