An Industry Case Study: Investigating Early Design Decision Making in Virtual Reality
Author:
Affiliation:
1. Human-Computer Interaction Graduate Program, Mechanical Engineering Department, Iowa State University, Ames, IA 50011 e-mail:
2. Professor ASME Fellow Mechanical Engineering Department, Iowa State University, Ames, IA 50011 e-mail:
Abstract
Funder
National Science Foundation
Publisher
ASME International
Subject
Industrial and Manufacturing Engineering,Computer Graphics and Computer-Aided Design,Computer Science Applications,Software
Link
http://asmedigitalcollection.asme.org/computingengineering/article-pdf/doi/10.1115/1.4034267/5996115/jcise_017_01_011001.pdf
Reference18 articles.
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3. Virtual Reality for Assembly Methods Prototyping: A Review;Virtual Reality,2011
4. Chellali, A., Jourdan, F., and Dumas, C., 2013, “VR4D: An Immersive and Collaborative Experience to Improve the Interior Design Process,” Joint Virtual Reality Conference of EGVE and EuroVR (JVRC), Paris, France, pp. 61–65.https://hal.archives-ouvertes.fr/hal-00919933/
5. Stork, A., Sevilmis, N., Weber, D., Gorecky, D., Stahl, C., Loskyll, M., and Michel, F., 2012, “Enabling Virtual Assembly Training in and Beyond the Automotive Industry,” 18th IEEE International Conference on Virtual Systems and Multimedia (VSMM), Milan, Italy, Sept. 2–5, pp. 347–352.10.1109/VSMM.2012.6365944
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