Subject
General Social Sciences,General Arts and Humanities
Cited by
4 articles.
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1. Invisible cuts;Science Fiction Film & Television;2022-10
2. The ‘Angstfabriek’ Experience: Factoring Fear into Transformative Interactive Narrative Design;Interactive Storytelling;2019
3. Videogame Agency as a Bio-costs Contract;Journal of Science and Technology of the Arts;2018-12-13
4. Towards a Framework for Tangible Narratives;Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction;2016-02-14