Abstract
Physical activity is commonly conceived of in terms of its human involvement – as a test of, and testament to, human ability. However, physical activity does not exist without the contributions of countless non-human agencies, such as equipment and environments, with which the athletes work closely and form relationships. As such, athletes have a unique understanding of non-human agency. In this article I analyse the power of non-human agency in skateboarding through the representations of the professional skateboarder Rodney Mullen and filmmaker Spike Jonze. I examine their lectures, interviews, and films to show the ways in which skateboarders experience, practice, and represent the principles of actor-network theory (ANT). Skateboarders utilise and manipulate the often-unanticipated potential of non-human tools and urban landscapes and translate them into a collaborative result. Skateboarding is a trial-and-error experiment of testing, innovating, and adapting possibilities and limitations set by a network of mediators including people and ‘things’. Mullen and Jonze commonly depict skateboarding as the product of networks rather than independent human action. Their representations reveal how skateboarders perceive and act out their role as humans within networks alongside non-human agencies such as skateboards and obstacles, and which combine to produce skateboarding.
Publisher
Edinburgh University Press
Subject
Law,Human-Computer Interaction,Sociology and Political Science,Arts and Humanities (miscellaneous),Human Factors and Ergonomics,Anatomy
Cited by
1 articles.
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