The War on Terror beyond the barrel of a gun: The procedural rhetorics of the boardgame Labyrinth

Author:

Ambrosio Thomas1ORCID,Ross Jonathan1

Affiliation:

1. North Dakota State University, Fargo, USA

Abstract

Utilizing Bogost’s procedural rhetoric framework in his book Persuasive Games, this article examines Labyrinth, a boardgame that simulates the conflict between the United States and global terrorism. The authors systematically integrate ludology (rules/gameplay) and narratology (narratives/representations) to illustrate how Labyrinth was intentionally designed so that players became active participants in a narrative about how good governance undermines the sources of terrorism and the counterproductive nature of militarized counterterrorism, as well as bear witness to the agency of the Muslim world and the region’s political dynamism on the tabletop. This is a very different account of the War on Terror than has previously been studied in the literature, which has focused overwhelmingly on first-person shooter videogames and, in turn, has provided a very limited range of how this conflict can be represented in ludic form. However, Labyrinth is not alone, and the wargames that many players grew up with have given way to a variety of boardgames which approach complex historical or contemporary situations and environments beyond simply killing one’s enemies. This represents a diverse, but largely untapped, resource already in the public space and ready to be investigated. Media studies can therefore benefit from considering how boardgames similar to Labyrinth present alternative ways in which the ‘real world’ has been, and indeed can be, translated through popular culture objects.

Publisher

SAGE Publications

Subject

Political Science and International Relations,Sociology and Political Science,Arts and Humanities (miscellaneous),Communication

Reference44 articles.

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3. Antley J (2017a) Remodeling the Labyrinth: Player-led efforts to update GMT’s war on terror wargame. Firstpersonshooter.com. Available at: http://www.firstpersonscholar.com/remodeling-the-labyrinth/ (accessed 20 June 2022).

4. Antley J (2017b) The complexity of the fight against terrorism defies a board game’s ability to represent it. Reallifemag.org. Available at: https://reallifemag.com/taking-turns/ (accessed 20 June 2022).

5. Board Games and the Construction of Cultural Memory

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