Affiliation:
1. Department of Architecture, University of Oregon, Eugene, OR, USA
2. Pacific Northwest National Laboratories, Portland, USA
Abstract
Over the last several decades, designers have used digital screens to view images of real and simulated spaces and make critical design decisions. Screen technology has improved during this time, as technologies like OLED have replaced legacy displays (CRT, plasma, and LCD). These new screens provide a higher pixel resolution, luminous output and contrast ratio. Immersive head-mounted displays now allow designers to view immersive images, and recent developments in real-time rendering have encouraged the uptake of virtual reality (VR) head-mounted displays in mainstream practice and design education. This paper presents an experiment on lighting perception using a series of LED lighting conditions in a real space and a virtual representation of those conditions captured using a 360° high-dynamic-range camera and presented on an HTC Vive Pro HMD. Fifty-three participants were asked to rate each lighting condition by viewing it in a real space (n = 30) or via immersive HDR photographs displayed in a VR HMD (n = 23). The results show that ratings of visual comfort, pleasantness, evenness, contrast and glare are similar between the HTC Vive Pro HMD and our real space when evaluating well-lit scenes, but significant differences emerge in dim and highly contrasted scenes for a number of rating scales.
Funder
Pacific Northwest National Laboratory
Subject
Electrical and Electronic Engineering
Reference39 articles.
1. Jevard P, Mullins M. The use of VR technologies to enhance methods for lighting design practice: 7th eCAADe Regional International Symposium, Aalborg, Denmark, May 2–3: 2019: 97–102.
2. Immersive environment for improving the understanding of architectural 3D models: Comparing user spatial perception between immersive and traditional virtual reality systems
3. Usability studies on building early stage architectural models in virtual reality
4. Panya D, Seo HJ, Park HJ, Lee WJ, Choo S. A study of kinetic façade modelling performance using virtual reality: 36th International Symposium on Automation and Robotics in Construction (ISARC), Banff, Canada, May 21–24: 2019: 356–359.
5. Ozhen DS, Afacan Y, Surer E. Usability of virtual reality for basic design education: a comparative study with paper-based design. Int J Technol Design Educ 2019: 1–21.
Cited by
32 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献