Violent Video Games, Delinquency, and Youth Violence

Author:

DeLisi Matt1,Vaughn Michael G.2,Gentile Douglas A.3,Anderson Craig A.3,Shook Jeffrey J.4

Affiliation:

1. Criminal Justice Studies, Iowa State University, Ames, IA, USA

2. School of Social Work, Saint Louis University, St. Louis, MO, USA

3. Department of Psychology, Iowa State University, Ames, IA, USA

4. School of Social Work, University of Pittsburgh, Pittsburgh, PA, USA

Abstract

Violent video game playing is correlated with aggression, but its relation to antisocial behavior in correctional and juvenile justice samples is largely unknown. Based on a data from a sample of institutionalized juvenile delinquents, behavioral and attitudinal measures relating to violent video game playing were associated with a composite measure of delinquency and a more specific measure of violent delinquency after controlling for the effects of screen time, years playing video games, age, sex, race, delinquency history, and psychopathic personality traits. Violent video games are associated with antisociality even in a clinical sample, and these effects withstand the robust influences of multiple correlates of juvenile delinquency and youth violence most notably psychopathy.

Publisher

SAGE Publications

Subject

Law,Developmental and Educational Psychology,Health (social science)

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