The Effects of Animation on the Guessability of Universal Healthcare Symbols for Middle-Aged and Older Adults

Author:

Chen Hao1,Liu Chao2,Hsu Szu-Erh3,Huang Ding-Hau4,Liu Chia-Yi5,Chiou Wen-Ko6

Affiliation:

1. Graduate Institute of Business and Management, Chang Gung University, Taoyuan City, Taiwan

2. Graduate Institute of Business and Management, Chang Gung University, Taoyuan City, Taiwan, College of Aviation, Hua Qiao University, Xiamen City, China

3. Department of Industrial Design, Chang Gung University, Taoyuan City, Taiwan

4. Institute of Creative Design and Management, National Taipei University of Business, Taoyuan City, Taiwan

5. Department of Psychiatry, Chang Gung Memorial Hospital, Taipei City, Taiwan

6. Department of Industrial Design, Chang Gung University, Taoyuan City, Taiwan, Department of Psychiatry, Chang Gung Memorial Hospital, Taipei City, Taiwan

Abstract

Objective The purpose of this study was to investigate whether animation can help to improve the comprehension of universal healthcare symbols for middle-aged and older adults. Background The Hablamos Juntos (HJ) healthcare symbol system is a set of widely used universal healthcare symbols that were developed in the United States. Some studies indicated that HJ healthcare symbols are not well-understood by users in non-English-speaking areas. Other studies found that animations can improve users’ comprehension of complex symbols. Thus, we wanted to test whether animation could help to improve users’ comprehension of HJ symbols. Methods The participants included 40 middle-aged and 40 older adults in Taiwan. We redesigned the 12 HJ symbols into three visual formats—static, basic animation, and detailed animation—and compared them to find which best improved the participants’ guessability scores. Results (1) Middle-aged adults’ comprehension of static and basic animated symbols was significantly better than that of older adults, but there was no significant difference in the guessability scores between the two age groups in terms of detailed animated symbols; (2) In general, both basic animation and detailed animation significantly improved the guessability score, but the effect with detailed animation was significantly greater than that with basic animation; (3) Older women were more receptive to detailed animation and showed better guessing performance. Conclusion Detailed animation contains more details and provides a more complete explanation of the concept of the static symbols, helping to improve the comprehension of HJ symbols for middle-aged and older adult users. Application Our findings provide a reference for the possibility of new style symbol design in the digital and aging era, which can be applied to improve symbol comprehension.

Funder

Ministry of Science and Technology, Taiwan

Publisher

SAGE Publications

Subject

Behavioral Neuroscience,Applied Psychology,Human Factors and Ergonomics

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