The Effects of Video Game Experience and Active Stereoscopy on Performance in Combat Identification Tasks

Author:

Keebler Joseph R.1,Jentsch Florian2,Schuster David3

Affiliation:

1. Wichita State University, Wichita, Kansas

2. University of Central Florida, Orlando, Florida

3. San Jose State University, San Jose, California

Abstract

Objective We investigated the effects of active stereoscopic simulation-based training and individual differences in video game experience on multiple indices of combat identification (CID) performance. Background Fratricide is a major problem in combat operations involving military vehicles. In this research, we aimed to evaluate the effects of training on CID performance in order to reduce fratricide errors. Method Individuals were trained on 12 combat vehicles in a simulation, which were presented via either a non-stereoscopic or active stereoscopic display using NVIDIA’s GeForce shutter glass technology. Self-report was used to assess video game experience, leading to four between-subjects groups: high video game experience with stereoscopy, low video game experience with stereoscopy, high video game experience without stereoscopy, and low video game experience without stereoscopy. We then tested participants on their memory of each vehicle’s alliance and name across multiple measures, including photographs and videos. Results There was a main effect for both video game experience and stereoscopy across many of the dependent measures. Further, we found interactions between video game experience and stereoscopic training, such that those individuals with high video game experience in the non-stereoscopic group had the highest performance outcomes in the sample on multiple dependent measures. Conclusion This study suggests that individual differences in video game experience may be predictive of enhanced performance in CID tasks. Application Selection based on video game experience in CID tasks may be a useful strategy for future military training. Future research should investigate the generalizability of these effects, such as identification through unmanned vehicle sensors.

Publisher

SAGE Publications

Subject

Behavioral Neuroscience,Applied Psychology,Human Factors and Ergonomics

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1. Trait-level predictors of human performance outcomes in personnel engaged in stressful laboratory and field tasks;Frontiers in Psychology;2024-09-09

2. Digital Game-based Learning in Primary School: What Issues Does/Does Not Recent Research Focus on?;Proceedings of the 14th International Conference on Computer Supported Education;2022

3. An investigation of game behavior in the context of digital game-based learning: An individual difference perspective;Computers in Human Behavior;2020-11

4. Team Combat Identification: Effects of Gender, Spatial Visualization, and Disagreement;Human Factors: The Journal of the Human Factors and Ergonomics Society;2020-02-04

5. Stereoscopy Does not Improve Metric Distance Estimations in Virtual Environments;Proceedings of the 2nd International and Interdisciplinary Conference on Image and Imagination;2020

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