Affiliation:
1. Roskilde University, Denmark
Abstract
On the basis of the author’s participation in the “Massive and Microscopic Sensemaking” autoethnographic experiment, this article suggests that researchers can use videogame rhetoric as a heuristic to think through the timelessness of the pandemic lockdown. The author used her autoethnographic field notes as background material to write a series of short fictional videogame narratives, in the methodological tradition of layered ethnographic accounts.
Subject
Social Sciences (miscellaneous),Anthropology
Cited by
5 articles.
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1. Sameness and Repetition in Contemporary Media Culture;2023-08-02
2. Introduction;Sameness and Repetition in Contemporary Media Culture;2023-08-02
3. Bibliography;Sameness and Repetition in Contemporary Media Culture;2023-08-02
4. Impasses of Affective Inquiry in Pandemic Times;International Review of Qualitative Research;2022-05-11
5. The Ways of Knowing the Pandemic With the Help of Prompted Autoethnography;Qualitative Inquiry;2020-09-24