Gamifying programs / Juegos de programas: gamificación en el desarrollo y futuro de la Inteligencia Artificial

Author:

Giuliano Roberto Musa1

Affiliation:

1. Escuela de Psicología, Pontificia Universidad Católica de Chile

Abstract

Play has been crucial in the evolution of our species, and has held a most important role in the development of our electronic scions as well. As the boundaries between human and machine become increasingly blurred, so do those between work and play and between life and games. The imminent advent of virtual reality as the favoured landscape for human interaction and the zest with which gamification has inherited the aims and strategies of prescriptive psychology are examples of how games will become a ferocious shaping force for our culture. Current trends lead us to believe that intelligent programs, reared in the playing of games like chess and checkers in their distant infancy, may now themselves become architects and providers of the games that will assuage an infantilized humankind.

Publisher

SAGE Publications

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