Affiliation:
1. College of Charleston, SC, USA
Abstract
The drive to make human–computer interactions more efficient and effortless has pushed interface designers to think about new methods of information transmission, display and manipulation. The incorporation of haptic feedback cues into the computer interfacing schematic allows the tactile channel to be opened up as a means of complementing and challenging the data provided by the senses of seeing and hearing. In this article, using the Novint Corporation’s Falcon three-dimensional touch interface as a case study, the author examines the strategic aims of animating and scaling computer-generated space for the haptic. Spaces of heterogeneous scales, from the microscopic to the macroscopic, can be rendered as analogous force sensations using the Falcon’s three-dimensional workspace. The author argues that the project of incorporating complex touch feedback into computing entails not just a transformation of spatiotemporal field accessed by touch, but a wholesale redefinition and rearticulation of touch as a category of human experience.
Subject
Visual Arts and Performing Arts
Reference38 articles.
1. Computing with feeling
2. Barker J (2009) The tactile eye: Touch and the cinematic experience. Berkeley: University of California Press.
3. Bivall P (2010) Touching the essence of life: Haptic virtual proteins for learning. PhD thesis, Linköping University, Sweden.
Cited by
8 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献