Differentiating levels of surgical experience on a virtual reality temporal bone simulator

Author:

Zhao Yi C.1,Kennedy Gregor2,Hall Richard2,O'Leary Stephen1

Affiliation:

1. Department of Otolaryngology, The University of Melbourne, East Melbourne, Victoria, Australia

2. Melbourne University Virtual Environment for Simulation, The University of Melbourne, East Melbourne, Victoria, Australia

Abstract

Objective Virtual reality simulation is increasingly being incorporated into surgical training and may have a role in temporal bone surgical education. Here we test whether metrics generated by a virtual reality surgical simulation can differentiate between three levels of experience, namely novices, otolaryngology residents, and experienced qualified surgeons. Study Design Cohort study. Setting Royal Victorian Eye and Ear Hospital. Subjects and Methods Twenty-seven participants were recruited. There were 12 experts, six residents, and nine novices. After orientation, participants were asked to perform a modified radical mastoidectomy on the simulator. Comparisons of time taken, injury to structures, and forces exerted were made between the groups to determine which specific metrics would discriminate experience levels. Results Experts completed the simulated task in significantly shorter time than the other two groups (experts 22 minutes, residents 36 minutes, and novices 46 minutes; P = 0.001). Novices exerted significantly higher average forces when dissecting close to vital structures compared with experts (0.24 Newton [N] vs 0.13 N, P = 0.002). Novices were also more likely to injure structures such as dura compared to experts (23 injuries vs 3 injuries, P = 0.001). Compared with residents, the experts modulated their force between initial cortex dissection and dissection close to vital structures. Using the combination of these metrics, we were able to correctly classify the participants’ level of experience 90 percent of the time. Conclusion This preliminary study shows that measurements of performance obtained from within a virtual reality simulator can differentiate between levels of users’ experience. These results suggest that simulator training may have a role in temporal bone training beyond foundational training.

Publisher

SAGE Publications

Subject

Otorhinolaryngology,Surgery

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1. Further Validity Evidence for Patient‐Specific Virtual Reality Temporal Bone Surgical Simulation;The Laryngoscope;2023-08-31

2. The user experience design of a novel microscope within SurgiSim, a virtual reality surgical simulator;International Journal of Computer Assisted Radiology and Surgery;2022-08-07

3. Virtual Bone Surgery;Virtual Prototyping & Bio Manufacturing in Medical Applications;2020-10-22

4. Creating a Validated Simulation Training Curriculum in Otolaryngology;Current Otorhinolaryngology Reports;2020-02-27

5. Development and evaluation of an immersive virtual reality system for medical imaging of the ear;Medical Imaging 2019: Image-Guided Procedures, Robotic Interventions, and Modeling;2019-03-08

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