Games for the Pluriverse: Exploring the Use, Opportunities, and Problems of Drawing from Local Cultural Heritage in Video Games

Author:

Eklund Lina1ORCID,Gluzman Renard2ORCID,Jørgensen Kristine3ORCID,Kayali Fares4,Roinioti Elina5,Pnueli Vered6

Affiliation:

1. Department of Informatics and Media, Uppsala University, Uppsala, Sweden

2. Shenkar College of Engineering and Design, Ramat Gan, Israel

3. Department of Information Science and Media Studies, University of Bergen, Bergen, Norway

4. Center for Teacher Education, University of Vienna, Wien, Austria

5. Department of Performing and Digital Arts, University of Peloponnese, Nafplio, Greece

6. Kedar Game Center, Shenkar College of Engineering and Design, Ramat Gan, Israel

Abstract

In this paper, we explore the growing trend of European game developers embracing their cultural heritage with greater dedication. Taking a bottom-up approach, we showcase various successful examples of games that engage with local cultural canons. Additionally, we investigate how games can evolve into creators of cultural heritage by examining those that have already achieved such status. Furthermore, we delve into the potential fusion between independent games and cultural heritage by presenting several paradigms and posing pertinent questions about this evolution. Our study offers a framework that envisions games with strong local identities from diverse regions forming transnational networks and agencies within the videogame industry. Such developments could give rise to a new European game scene that draws inspiration primarily from local heritages, thereby fueling creativity and innovation in the field.

Publisher

SAGE Publications

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4. Ata I. O. (2017). Being. [PC Game]. Freeware.

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