‘You Game Like a Girl’: Perceptions of Gender and Competence in Gaming

Author:

Kelly Danielle1ORCID,Nic Giolla Easpaig Brona2,Castillo Paola3

Affiliation:

1. De Montfort University, Leicester, UK

2. Australian Institute of Health Innovation, Macquarie University, Sydney, NSW, Australia

3. Charles Sturt University, Port Macquarie, NSW, Australia

Abstract

While there is an abundance of research concerning the gendered dimensions of video gaming and online communities, there is a limited focus on gameplay competence. This study examined the relationship between sexism and gendered perceptions of competence in gaming. Three hundred and 85 participants volunteered to take part. Participants were randomly allocated to one of three gendered conditions (female, male or neutral). Participants watched two video game clips within each condition (novice and expert playthroughs). Participants rated the competence and warmth of the players, estimated the number of errors made and completed the Ambivalent Sexism Inventory. The findings indicated that female and neutral clips were perceived as less competent than male clips in both skill levels. This difference was more pronounced in the expert level. Warmth ratings varied significantly across conditions. Hostile sexism predicted lower perceptions of warmth. The study demonstrates the need for inclusive and safe online gaming environments.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

Cited by 10 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Sexism in esports: How male and female players evaluate each others’ performance and agency;Computers in Human Behavior;2024-12

2. She’s in CTRL: How Women Can Take Back Tech;Feminist Encounters: A Journal of Critical Studies in Culture and Politics;2024-09-01

3. Gaming for Equity: The Power of Diversity within Gender and Race in Gamers;2024 IEEE Conference on Games (CoG);2024-08-05

4. ‘I think it takes balls, girl balls, to challenge those stereotypes’: Women’s perceptions of board game culture;European Journal of Cultural Studies;2024-07-25

5. Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3