The Use of Games in Citizen Science Based on Findings from the EyeWire User Study

Author:

Jaśkowiec Mirela1ORCID,Kowalska-Chrzanowska Małgorzata2ORCID

Affiliation:

1. Doctoral School of Languages and Literatures, Adam Mickiewicz University, Poznan, Poland

2. Department of Philosophy and Social Sciences, Institute of Information and Communication Research, Nicolaus Copernicus University, Torun, Poland

Abstract

The article addresses the use of games for citizen research. Following the results of the EyeWire user research, the authors attempt to answer the question of the impact of introductory game training on task performance, identify the areas with the most significant effect on participants’ performance, and assess users’ impressions and level of engagement in the proposed working model. A survey method was used to investigate user impressions. Fixation data were obtained from eye-tracking studies. The research shows, that users with experience with computer games do better in scientific discovery games. The main reasons to engage in this type of project are the need for learning development and self-development. The results indicate a significant cognitive strain on users, notably in the initial phase of solving tasks independently. It infers the conclusion that this should be considered when designing such programs and the pace of introducing the user to its functions should be adjusted.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

Reference61 articles.

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