Toward a (Kin)Aesthetic of Video Gaming
Author:
Affiliation:
1. Kutztown University of Pennsylvania
Abstract
Publisher
SAGE Publications
Subject
Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies
Link
http://journals.sagepub.com/doi/pdf/10.1177/1555412007310810
Reference29 articles.
1. Aarseth, E. (2004). Genre trouble: Narrativism and the art of simulation . In N. Wardrip-Fruin & P. Harrigan (Eds.), First person: New media as story, performance, and game (pp. 45-55). Cambridge, MA: MIT Press.
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