From Aesthetics to Asymmetry: Contradictions of Ecological Play in Cities: Skylines
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Published:2023-12-14
Issue:
Volume:
Page:
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ISSN:1555-4120
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Container-title:Games and Culture
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language:en
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Short-container-title:Games and Culture
Author:
May Lawrence1ORCID,
Hall Ben1
Affiliation:
1. University of Auckland, Auckland, New Zealand
Abstract
Anchored in the Anthropocene era's paradigm of human mastery over nature, Cities: Skylines grants its players extensive agency to shape untouched terrains into sprawling cities. We draw upon “ecological thought”—a mode of awareness that highlights the radical interconnectedness of all beings and their environments—to consider the ecological dynamics of city-building by the game's players. Analyzing player-generated paratexts from online game communities reveals that while many players aspire toward ecocentric city designs, they instead inadvertently restage the asymmetric planetary relationship emblematic of our current era. Our analysis uncovers the capital-driven assumptions that characterize human–environment relations in the game. Attempts at ecocentric aesthetics invariably subsumed by cybernetic interactions that privilege the Anthropocene's prevailing power dynamics. These expressions highlight the inherent contradictions of the Anthropocene era as encountered in Cities: Skylines and illustrate the permeability between the contemporary material world and digital play.
Funder
University of Auckland Research Development Fund
Publisher
SAGE Publications
Subject
Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies
Reference75 articles.
1. Video Game Visions of Climate Futures
2. Counterfactual Communities: Strategy Games, Paratexts and the Player’s Experience of History
3. Association of Internet Researchers. (2019). Internet research: Ethical guidelines 3.0. https://aoir.org/reports/ethics3.pdf
Cited by
1 articles.
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