Temporary Break or Permanent Departure? Rethinking What It Means to Quit EVE Online

Author:

Bergstrom Kelly1

Affiliation:

1. Institute for Research on Digital Learning, York University, Toronto, Ontario, Canada

Abstract

To date, much of the research about massively multiplayer online games (MMOGs) and the people who play them has focused on studies of current players. Comparatively, little is known about why players quit. Rather than assuming MMOG play begins and ends with personal interest, this article uses a leisure studies framework to account for barriers and participation to play. Drawing on survey responses from 133 former EVE Online players, this article demonstrates that quitting is not a strict binary where one moves from playing to not playing. Furthermore, quitting in the context of MMOGs is not always a definitive act as some players will leave and then return to a particular game numerous times. Ultimately, this article argues that the voices of former players are an underattended demographic that can add further insights allowing game scholars to better understand why players gravitate toward particular games and not others.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

Reference53 articles.

1. Bergstrom K. (2010). Adventuring together: Exploring how romantic couples use MMOs as part of their shared leisure time (master’s thesis). University of Calgary, Calgary, AB.

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