Digital–Physical Reality Game

Author:

Kwon Chongsan1,Kim Yoseob1,Woo Tack2

Affiliation:

1. Graduate School of Convergence Science and Technology, Seoul National University, Suwon-si, Gyeonggi-do, Republic of Korea

2. Digital Contents Department, College of Art & Design, Kyung Hee University, Yongin-si, Gyeonggi-do, Republic of Korea

Abstract

This article analyzes learning games that enhance the learning context through authentic experiences in real spaces related to the context of learning. However, the concept of learning in context has not yet been fully activated, which is attributed to the limitation in the use of learning games in spaces related to the learning context. To present solutions for this problem, the author proposed a digital-physical reality game (DPRG), a new conceptual framework to enhance the context by mapping fantasy in any ordinary space, such as the inside of a school through speculative research. The learning game was implemented based on the framework of DPRG, and the experiment verified that students became immersed in the story of the actual game through fantasy. They recognized a random space in which the game was played as the space set in the game and cognitively connected the current learning context with the random space.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

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