The End of Casual: Long Live Casual

Author:

Chess Shira1,Paul Christopher A.2

Affiliation:

1. The University of Georgia, Athens, GA, USA

2. Seattle University, Seattle, WA, USA

Abstract

This special issue is meant to provide an intervention. We are undertaking this project to broaden the corpus of Games Studies by both critiquing casual as a label, yet simultaneously legitimizing it as an important category of both study and play. Additionally, historicizing the terms casual and hardcore as categories uncovers the ways that the video game industry talks about its products and how academic work often replicates biases against casual games. To this end, we argue that the centrality of core games pushes many important texts to the margins. It is our goal, within this special issue, to revalue and reconsider the role of casual games within the larger ecology of game studies.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

Reference14 articles.

1. Chiapello L. (2013). Formalizing casual games: A study based on game designer’s professional knowledge. Proceedings from DiGRA 2013, Volume 7, August 2014.

2. Hardcore casual

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