What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames
-
Published:2021-06-23
Issue:
Volume:
Page:155541202110274
-
ISSN:1555-4120
-
Container-title:Games and Culture
-
language:en
-
Short-container-title:Games and Culture
Affiliation:
1. Faculty of Humanities, Department of Media and Culture, Utrecht University, Utrecht, The Netherlands
Abstract
This article provides a general overview of the theoretical foundations of formalism to assess their usefulness for the study of videogames and thereby establish grounds for a more robust approach. After determining that formalism has been used as a go-to term for a variety of ontological and methodological approaches in game studies, this article draws more specifically from Russian Formalism to use the label for a functionalist approach interested in how formal devices in videogames work to cue aesthetic responses. Through an exploration of three pillars of Russian Formalism, a videogame formalism emerges that focuses on the workings of the game as a machine while still taking the aesthetic player response as the methodological starting point and acknowledging the importance of synchronic and diachronic historical perspectives in establishing the functioning of game devices.
Publisher
SAGE Publications
Subject
Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Cognition;The Routledge Companion to Video Game Studies;2023-04-28
2. Game Mechanics as Narrative Mode;Human–Computer Interaction Series;2022