A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games

Author:

González Carina Soledad González1,Adelantado Vicente Navarro2

Affiliation:

1. Department of Systems Engineering and Control and Computer Architecture, University of La Laguna, La Laguna, Spain

2. Department of Specific Didactics, Plastic and Corporal Expression, University of La Laguna, La Laguna, Spain

Abstract

Active video games (AVG) take the form of motor play (MP) and resemble active practices. In this article, both types of games (AVG and MP) were analyzed, in an effort to find categorical structural criteria shared by both. The main objective of this research is to analyze and propose valid and viable categorical shared criteria to guide the enhancement of AVG analysis. To this end, a comparative analysis that encompasses a description of shared elements, analysis of the ludic structures, description of the motor requirements, and analysis of across-the-board categorization criteria was conducted. After the analyzing related research literature and developing a study with experts in MP and video game designers and developers, an academic framework for AVG based on knowledge of MP was proposed. The authors hope that this framework will aid designers, developers, and researchers in the categorization and analysis of AVG.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

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