What Does it Mean to be a Female Character in “Indie” Game Storytelling? Narrative Framing and Humanization in Independently Developed Video Games

Author:

Perreault Mildred F.1,Perreault Gregory2ORCID,Suarez Andrea2

Affiliation:

1. East Tennessee State University, Johnson City, TN, USA

2. Appalachian State University, Boone, NC, USA

Abstract

Video games have long held a spotty history in their narratives regarding women. Most research has examined large budget games and identified issues of simplification, oversexualization, and a general lack of agency among female characters. The present study explores the gaming niche of “indie”—or independent game developer—video games in their representations of women in particular with Never Alone, Gone Home, and Her Story. These games were released around the time frame of the GamerGate controversy—a controversy which drew attention to the treatment of women in gaming culture—and hence, the games are used to reflect on a potential shift in games culture following the controversy. This article argues that these game narratives emphasized multilayered female characterizations, female-to-female interactions, and internal dramas as a way to potentially reach female gamers and present an alternative, humanizing narrative on women.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Content Analysis of Female Characters in Video Games: Sexy But Powerful;Advances in Psychology;2024

2. Understanding Women's Success in eSports in the MENA Region;Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2023-10-06

3. Femininity;The Routledge Companion to Video Game Studies;2023-04-28

4. Discovering IDN Authoring Strategies: Novices Anchor Choice Design Through Character Development with Player Feedback;Interactive Storytelling;2023

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