Sex Differences in Competitiveness in Massively Multiplayer Online Role-Playing Games (MMORPGs)

Author:

Deaner Robert O.1ORCID,Dunlap Lucretia C.2,Bleske-Rechek April3

Affiliation:

1. Department of Psychology, Grand Valley State University, Allendale, MI, USA

2. Department of Psychological and Brain Sciences, Villanova University, Villanova, PA, USA

3. Department of Psychology, University of Wisconsin-Eau Claire, Eau Claire, WI, USA

Abstract

Sex differences in the use of competitive tactics have been well established. Although many factors may contribute to these sex differences, according to social role theory (SRT), stereotypes and expectations about men's and women's typical social roles are crucial. We addressed the potential impact of social roles by studying massively multiplayer online role-playing games (MMORPGs), a setting where individuals represent themselves with avatars and thus enjoy the opportunity to compete without regard to the typical expectations and behaviors associated with men's and women's roles. We surveyed players via MTurk (63 women, 191 men) and Reddit (166 women, 1,326 men) regarding their frequency of engaging in five competitive behaviors and the sex and role of their primary avatar. As expected, there were reliable sex differences in competitiveness: men were more likely than women to engage in player-versus-player duels (MTurk d = 0.19; Reddit d = 0.51), do solo runs of difficult content (0.30, 0.35), and work to acquire expensive items (0.32, 0.19); women were more likely than men to seek in-game awards (−0.38, −0.36) and spend real-world money on expensive microtransactions (−0.16, −0.27). Contrary to SRT, these sex differences in forms of competitive behavior were generally unrelated to players’ chosen avatar sex or avatar role. These results instead indicate that sex differences in competitiveness largely reflect evolved predispositions.

Funder

Grand Valley State University, Psych. Dept.

Publisher

SAGE Publications

Subject

Behavioral Neuroscience,General Medicine,Social Psychology

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. From a Social POV: The Impact of Point of View on Player Behavior, Engagement, and Experience in a Serious Social Simulation Game;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

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