The Racing-Game Effect: Why Do Video Racing Games Increase Risk-Taking Inclinations?

Author:

Fischer Peter1,Greitemeyer Tobias2,Morton Thomas3,Kastenmüller Andreas4,Postmes Tom5,Frey Dieter6,Kubitzki Jörg7,Odenwälder Jörg6

Affiliation:

1. University of Exeter,

2. University of Sussex

3. University of Exeter

4. John Moores University

5. University of Groningen

6. Ludwig-Maximilians University

7. Allianz Center for Technology

Abstract

The present studies investigated why video racing games increase players’ risk-taking inclinations. Four studies reveal that playing video racing games increases risk taking in a subsequent simulated road traffic situation, as well as risk-promoting cognitions and emotions, blood pressure, sensation seeking, and attitudes toward reckless driving. Study 1 ruled out the role of experimental demand in creating such effects. Studies 2 and 3 showed that the effect of playing video racing games on risk taking was partially mediated by changes in self-perceptions as a reckless driver. These effects were evident only when the individual played racing games that reward traffic violations rather than racing games that do not reward traffic violations (Study 3) and when the individual was an active player of such games rather than a passive observer (Study 4). In sum, the results underline the potential negative impact of racing games on traffic safety.

Publisher

SAGE Publications

Subject

Social Psychology

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