Implementation of a Distributed Interactive Graphics System

Author:

Choi Diana1,Levit Creon1,Follin Steven E.2

Affiliation:

1. NASA AMES RESEARCH CENTER MOFFETT FIELD, CALIFORNIA 94035

2. SUBJECT AREA EDITOR

Abstract

The design, implementation, and performance of a distributed interactive graphics software system are described. The software is distributed between two machines with very different ca pabilities, a supercomputer (CRAY-2) and a graphics workstation (Silicon Graphics Iris). Both machines run the same operating system (UNIX) and are programmed by the user. Three-dimen sional graphical transformations, display updates, the user interface, and related operations are handled by the graphics workstation, while computationally intensive operations and some graphics are performed by the supercomputer. Three versions of this distributed graphics system are described; one builds display lists on the supercomputer, one builds them on the workstation, and one does not build them at all. Communication between the two machines con sists of a remote graphics protocol built on TCP/ IP. The performance of two distributed graphics programs—a test case and an application from computational fluid dynamics—is reported, and the timing results are analyzed.

Publisher

SAGE Publications

Reference16 articles.

1. Bailey, F.R. 1986. Status and projections of the NAS program. In: Computational mechanics—advances and trends, edited by A. K. Noor. New York: American Society of Mechanical Engineers, pp. 7-21.

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