Directionally unsplit hydrodynamic schemes with hybrid MPI/OpenMP/GPU parallelization in AMR

Author:

Schive Hsi-Yu123,Zhang Ui-Han123,Chiueh Tzihong123

Affiliation:

1. Department of Physics, National Taiwan University, Taipei, Taiwan

2. Center for Theoretical Sciences, National Taiwan University, Taipei, Taiwan

3. Leung Center for Cosmology and Particle Astrophysics (LeCosPA), National Taiwan University, 10617, Taipei, Taiwan

Abstract

We present the implementation and performance of a class of directionally unsplit Riemann-solver-based hydrodynamic schemes on graphics processing units (GPUs). These schemes, including the MUSCL-Hancock method, a variant of the MUSCL-Hancock method, and the corner-transport-upwind method, are embedded into the adaptive-mesh-refinement (AMR) code GAMER. Furthermore, a hybrid MPI/OpenMP model is investigated, which enables the full exploitation of the computing power in a heterogeneous CPU/GPU cluster and significantly improves the overall performance. Performance benchmarks are conducted on the Dirac GPU cluster at NERSC/LBNL using up to 32 Tesla C2050 GPUs. A single GPU achieves speed-ups of 101 (25) and 84 (22) for uniform-mesh and AMR simulations, respectively, as compared with the performance using one (four) CPU core(s), and the excellent performance persists in multi-GPU tests. In addition, we make a direct comparison between GAMER and the widely adopted CPU code Athena in adiabatic hydrodynamic tests and demonstrate that, with the same accuracy, GAMER is able to achieve two orders of magnitude performance speed-up.

Publisher

SAGE Publications

Subject

Hardware and Architecture,Theoretical Computer Science,Software

Cited by 14 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards Data-Flow Parallelization for Adaptive Mesh Refinement Applications;2020 IEEE International Conference on Cluster Computing (CLUSTER);2020-09

2. Vectorization of the Riemann solver using the AVX-512 instruction set;Program Systems: Theory and Applications;2019-09-30

3. gamer-2: a GPU-accelerated adaptive mesh refinement code – accuracy, performance, and scalability;Monthly Notices of the Royal Astronomical Society;2018-09-24

4. Magnetohydrodynamics with GAMER;The Astrophysical Journal Supplement Series;2018-06-20

5. MHD code using multi graphical processing units: SMAUG+;Advances in Space Research;2018-01

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