A survey of computer game development

Author:

Aktaş AZ1,Orçun E2

Affiliation:

1. Computer Engineering Department, Baskent University, Turkey

2. Corvus Games Ltd, Turkey

Abstract

A computer game is special software to run on a computer for enjoyment and education. A computer game interacts with a user interface and generates audio-visual feedback. In this article computer games and the relevant processes and methodologies for their development were surveyed. Basically a computer game consists of design elements and technical components. The players, stories, rules, objectives, procedures, conflicts and challenges are the design elements of a computer game. They all have conflicts and challenges and have effects over gameplay. In addition to design elements, there are technical components that may be grouped into four as ‘the render engine and rendering pipeline’, ‘physics engine and physics-related techniques’, ‘game codes’ and ‘artwork contents’. Fixed-function pipeline and flexible pipeline are the render engine and rendering pipeline. Physics engine and physics-related techniques are collision detection, ray casting, etc. Game codes are for game mechanics, artificial intelligence, scenario creation and management. Artwork contents have game level, three-dimensional models, two-dimensional maps for shaders, skeletal animation and audio assets. The major objective of the study to be reported in this article was to apply all these methodologies, techniques and tools on a case problem after studying design elements and technical components.

Publisher

SAGE Publications

Subject

Engineering (miscellaneous),Modeling and Simulation

Reference30 articles.

1. Orcun E. A Preliminary study for the development of a real – time strategy game: Gallipoli Wars. MS Thesis, Başkent University, Department of Computer Engineering, January 2011.

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Artificial Intelligent Player for Bullet Hell Games Based on Deep Q-Networks;2023 4th International Conference on Machine Learning and Computer Application;2023-10-27

2. 3D Application Development Using Unity Real Time Platform;Proceedings of Fourth Doctoral Symposium on Computational Intelligence;2023

3. Software Engineering Practices and Methods in the Game Development Industry;Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts;2019-10-17

4. A real-time strategy game, “GALLIPOLI WARS,” as a centennial tribute to the Gallipoli Campaign (1915–2015);The Journal of Defense Modeling and Simulation: Applications, Methodology, Technology;2016-06-06

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3