Affiliation:
1. University of Amsterdam, The Netherlands
2. KU Leuven, Belgium
3. Tel Aviv University, Israel
Abstract
The QAnon movement, which gained a lot of traction in recent years, defies categorization: is it a conspiracy theory, a new mythology, a social movement, a religious cult, or an alternate reality game? How did the posts of a (supposedly) anonymous government insider named Q on an obscure online imageboard in October 2017 instigate a serious conspiracy movement taking part in the storming of the US Capitol in early 2021? Returning to the origins of QAnon on 4chan’s Politically Incorrect board and its initial reception as a potential LARP, we analyze it as an instance of participatory online play that fosters deep engagement above all. Drawing on concepts from play and performance studies, we theorize the dynamics by which QAnon developed into an influential conspiracy narrative as instances of “conspiracy fictioning.” In particular, we revive the notion of hyperstition to make sense of how such conspiracy fictionings work to recursively “bootstrap” their own alternate realities into existence. By thus exploring the participatory and playful engagement mechanisms that drive today’s conspiracy movements, we aim to elucidate the epistemological and socio-political dynamics that mark the growing entanglement of play and politics, fact and fiction in society.
Subject
Computer Science Applications,Communication,Cultural Studies
Reference122 articles.
1. Infoglut
2. Andrews T. M. (2020, October 12). QAnon is tearing families apart. The Washington Post. https://www.washingtonpost.com/technology/2020/09/14/qaQAnon-families-support-group/
3. Anglin A. (2016, August 31). A Normie’s guide to the alt-right. Daily Stormer. https://web.archive.org/web/20170821172825/https://dstormer6em3i4km.onion.link/a-normies-guide-to-the-alt-right/
4. Counterfactual Communities: Strategy Games, Paratexts and the Player’s Experience of History
Cited by
10 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献