Affiliation:
1. LIS, Aix Marseille Univ, Université de Toulon, CNRS, Marseille, France
Abstract
Modeling, verifying, and validating are essential steps in order to build systems and software that do what designers expect. If formal verification, and especially model-checking, is a popular method for proving the correctness of properties, its efficiency depends on the accuracy of the used models and the quality of abstractions. As a consequence, applying verification techniques on large-scale complex software like video games is hard without strong assumptions and simplifications. Simulation models are generally more accurate than verification models, but it is often harder to verify them. Combined formalisms that take the benefits of both model-checking and discrete-event simulation represent a good deal between both of these families, although strong engineering expertise remains necessary to define the relevant tests and scenarios. This paper proposes an approach to build this kind of formalism through the example of DEv-PROMELA, which is built by combining Discrete-event System Specification formalism and PROMELA language. Then, it shows how combined formalisms can be used for modeling, verifying, and validating complex software like video games by using both formal-based and simulation-based verification and validation.
Subject
Computer Graphics and Computer-Aided Design,Modelling and Simulation,Software
Cited by
7 articles.
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