Affiliation:
1. School of Computing The University of Southern Mississippi 118 College Drive 5106 Hattiesburg, MS 39406-0001, USA,
Abstract
We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd simulation. We extend this approach for planned movements, pursuance of assignable goals, and avoidance of dynamically introduced obstacles/threats as well as congestions, while keeping the system scalable with the number of agents. We demonstrate the various behaviors in hall-evacuation scenarios, and experimentally establish the scalability of the frame rates with increasing numbers of agents.
Subject
Computer Graphics and Computer-Aided Design,Modeling and Simulation,Software
Cited by
12 articles.
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