Imagination and sociodramatic play using Minecraft and FaceTime as a digitally-mediated environment

Author:

Caughey Jane1ORCID,McLean Karen1ORCID,Edwards Susan1ORCID

Affiliation:

1. Australian Catholic University, Australia

Abstract

This research investigates how children located in separate homes use the psychological function of imagination to engage in sociodramatic play using networked digital technologies. Specifically, it examines how 7- to 8-year-old children create imaginary play situations in the same Minecraft: Education Edition digitally-mediated environment whilst synchronously using the FaceTime video-communication tool to discuss their play. Drawing on cultural-historical conceptualizations of play, findings identified in this study describe how children reworked and combined elements of reality via imagination to enable online sociodramatic play. This study provides theoretical insight into how adults may best foster children’s imagination in digitally-mediated environments to support online sociodramatic play, of especial benefit to children during periods of lockdown associated with the global pandemic.

Publisher

SAGE Publications

Subject

General Earth and Planetary Sciences,General Environmental Science

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