The effect of augmented reality games on English as foreign language motivation

Author:

Taskiran Ayse1ORCID

Affiliation:

1. School of Foreign Languages, Anadolu University, Eskisehir, Turkey

Abstract

Today, educational practices are being designed and varied due to advance of millennium generation who tend to use mobile technologies in every aspect of their lives. Accordingly, growing interest towards mobile learning in education brings several opportunities and advantages for English as foreign language teachers and learners. Augmented reality, which is another growing phenomenon on mobile devices, is a technology that incorporates digital information such as images, video, and audio into real-world spaces. As a part of mobile learning, augmented reality technique has potential to facilitate learning through enjoyment over learning tasks, engagement and motivation. Designed in descriptive survey model, this study intended to assess English as a foreign language learners’ subjective experience regarding the implementation of augmented reality-based learning materials in their language classes with a game-based approach in Anadolu University, Turkey. The analysis of the questionnaire items showed that most of the students accepted the activities in augmented learning environment highly motivating and enjoyable, which is common in augmented reality research.

Publisher

SAGE Publications

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1. Enhancing Language Learning and Intergroup Empathy through Multi-User Interactions and Simulations in a Virtual World;Virtual Worlds;2024-08-13

2. Augmented Reality Mobile Games in Japanese Language Classrooms;Advances in Educational Technologies and Instructional Design;2024-07-24

3. Assessing the effect of Augmented Reality on English language learning and student motivation in secondary education;Frontiers in Education;2024-05-23

4. Development of Augmented Reality Game Using Computer Vision Technology;2024 IEEE 4th International Conference on Smart Information Systems and Technologies (SIST);2024-05-15

5. A Research into the Effect of Augmented Reality-Enhanced Storybook Reading on EFL Learners;Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi;2024-03-15

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