HiGame: Improving elderly well-being through horticultural interaction

Author:

Wu Yi-Sin1,Chang Teng-Wen1,Datta Sambit2

Affiliation:

1. Department of Digital Media Design, National Yunlin University of Science and Technology, Douliu, Taiwan

2. School of Built Environment, Curtin University of Technology, Bentley, WA, Australia

Abstract

Family support is the key to the well-being problems of elderly. Unlike health problem, mental problem often depends on the social network of elderly. How to enhance elderly well-being problems will become how to increase the interaction between elderly and their family. Horticultural interaction proves to be an effective but smooth impact on improving well-being problems of elderly. By designing a horticultural interaction game for motivating or invoking the communication between elderly and their family members, the prototype is developed based on the framework of behavior setting and semi-fixed features. Three groups of games, physical games, virtual games, and spatial interaction games, are analyzed and 14 cases are studied and evaluated for the features required. Particularly, spatial interaction games with both physical and virtual games are brought into scope, and HiGame (Horticultural Interaction Game, hi game) is developed. Five scenarios using sensor network and mobile interface are unleashed and tested in an experiment with two sets of elderly family participants. HiGame has connection to both physical and virtual spaces for elderly and their family. Elderly interact with distant family through physical watering, weeding, and fertilizing. And distant family use virtual game to support elderly. The interaction process can be further enhanced with the following: (1) separating the tasks for elderly and family ends individually and then cooperating together might enforce the intergenerational interaction and reflection on cooperation in the gaming process; (2) the connection among each scenario can be further developed into a different process, such as competition of different members for helping the elderly to complete certain task might motivate the game experience further.

Publisher

SAGE Publications

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Building and Construction

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Slow Well-Being Gardening: Creating a Sensor Network for Radiation Therapy Patients via Horticultural Therapeutic Activity;Sensors;2024-06-10

2. Meaningful learning: motivations of older adults in serious games;Universal Access in the Information Society;2023-03-14

3. Developing Slow Sensor for Slow Design;Sensors and Materials;2020-07-20

4. Multimodal Coexistence Environment Design to Assist User Testing and Iterative Design of HiGame Emotional Interaction Design for Elderly;Human Aspects of IT for the Aged Population. Technologies, Design and User Experience;2020

5. Developing the Interaction for Family Reacting with Care to Elderly;Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity;2020

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