Affiliation:
1. Victoria University of Wellington, Wellington, New Zealand
Abstract
Real-time virtual engines have experienced a degree of popularity in contemporary architectural education. Acknowledging that primarily the real-time virtual engine is deployed as a visualization tool, this article notes that the capacity to extend beyond the sensation of experiencing form and space exists through the deployment of the game mechanics. A survey of architecture students in digital design courses is used as a case study to identify how game mechanics can be used effectively in a design studio setting. The discussion concludes on the game mechanic as an opportunity to rescript design studio behaviors.
Subject
Computer Graphics and Computer-Aided Design,Computer Science Applications,Building and Construction
Cited by
3 articles.
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