To Play Is the Thing: How Game Design Principles Can Make Online Deliberation Compelling

Author:

Gastil John1ORCID

Affiliation:

1. Department of Communication Arts & Sciences and Political Science, The Pennsylvania State University, University Park, PA, USA.

Abstract

This essay draws from game design to improve the prospects of democratic deliberation during government consultation with the public. The argument begins by reviewing the problem of low-quality deliberation in contemporary discourse, then explains how games can motivate participants to engage in demanding behaviors, such as deliberation. Key design features include: the origin, governance, and oversight of the game; the networked small groups at the center of the game; the objectives of these groups; the purpose of artificial intelligence and automated metrics for measuring deliberation; the roles played by public officials and nongovernmental organizations during the game; and the long-term payoff of playing the game for both its convenors and its participants. The essay concludes by considering this project’s wider theoretical significance for deliberative democracy, the first steps for governments and nonprofit organizations adopting this design, and the hazards of using advanced digital technology.

Publisher

SAGE Publications

Subject

General Social Sciences,Sociology and Political Science,Education,Cultural Studies,Social Psychology

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