‘If it's held dear, it’ll get pushed through’: Transmedia narratives, play cultures, and soft canon in tabletop role-playing games (TTRPGs)

Author:

Wee Kellynn1ORCID

Affiliation:

1. University College London, UK

Abstract

Transmedia storytelling is a strategy adopted by media franchises and brands to create participatory story-worlds for their consumers; it incorporates a range of forms, actors, and texts, all of which have varying degrees of narrative authority in determining the events that occur. This article focuses on tabletop role-playing game Dungeons & Dragons to show how play cultures in Singapore are shaped by transmedia storytelling techniques. In doing so, it makes two contributions to existing research: first, it shifts scholarly focus from game texts to player practice, showing how communities of play are created through players’ emergent usage of transmedia storytelling techniques. Second, it describes a player practice of soft canon, which I theorise as an approach to shared world-making that prioritises the emotional resonance of narrative details over a positivist accounting of narrative events. The concept of soft canon reveals a new perspective on how communities create and sustain intersubjectively imagined worlds.

Publisher

SAGE Publications

Reference39 articles.

1. Legitimising digital anthropology through immersive cohabitation: Becoming an observing participant in a blended digital landscape

2. Booth P (2021) Board Games as Media. London: Bloomsbury. Available at: http://gen.lib.rus.ec/book/index.php?md5=BF63137658B1D0B95148E62ACE244EB6 (accessed 9 January 2024).

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