Potential of the omnidirectional walking platform with virtual reality as a rehabilitation tool

Author:

Soon Benjamin1ORCID,Lee Nicholas2,Lau Jilene3,Tan Nicodemus4,Cai Congcong5

Affiliation:

1. Singapore Institute of Technology, Singapore

2. Active Global Respite Care Pte Ltd, Singapore

3. Outram Community Hospital, Singapore

4. Singapore General Hospital, Singapore

5. Ng Teng Fong General Hospital, Singapore

Abstract

IntroductionThe combination of virtual reality (VR) with an omnidirectional walking platform (ODWP) may have potential in rehabilitation settings. However, its use, acceptance, safety, and effectiveness are unclear. This preliminary study aims to understand the feasibility, safety, and user experience (including investigating the onset of cybersickness) while walking on the ODWP with fully immersive VR.MethodsParticipants engaged with eight immersive VR walking scenarios. The scenarios were created using 360-degree videos and were programmed to run with the ODWP. Safety modifications for the ODWP were made, with the addition of parallel bars. Quantitative feedback on the perceived safety and acceptance of using VR with an ODWP for rehabilitation was collected. Cybersickness was evaluated using the Simulation Symptoms Questionnaire (SSQ).ResultsThirty-five participants ( n = 8 physiotherapists, n = 27 healthy adults) were recruited for this study. The mean perceived safety score was 78.9/100 and acceptance was 64.5/100. Seventy-one percent of participants experienced mild to moderate symptoms of cybersickness as reported on the SSQ. The SSQ scores were not correlated to participant age or simulation exposure time.ConclusionVR while using ODWP has the potential for rehabilitation, however, more consideration is needed to address acceptance and cybersickness.

Funder

Singapore Institute of Technology

Publisher

SAGE Publications

Subject

Ocean Engineering

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Virtual and augmented reality: Human sensory‐perceptual requirements and trends for immersive spatial computing experiences;Journal of the Society for Information Display;2024-08

2. Development of Virtual Reality Platform through Human Computer Interaction using Artificial Intelligence;2024 3rd International Conference on Applied Artificial Intelligence and Computing (ICAAIC);2024-06-05

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