Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming

Author:

Hooshyar Danial1,Binti Ahmad Rodina2,Wang Minhong3,Yousefi Moslem4,Fathi Moein2,Lim Heuiseok1

Affiliation:

1. Department of Computer Science and Engineering, Korea University, Seoul, The Republic of Korea

2. Department of Software Engineering, Faculty of Computer Science and Information Technology, University of Malaya, Kuala Lumpur, Malaysia

3. Faculty of Education, The University of Hong Kong, Hong Kong

4. School of Civil, Environmental and Architectural Engineering, Korea University, Seoul, The Republic of Korea

Abstract

Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to advance Online Game-based Bayesian Intelligent Tutoring System (OGITS) to enhance programming acquisition and online information searching skills, thus improving students’ ability in web-based problem solving through board games. The study sample comprised 79 college students in introductory level Computer Science classes. Qualitative and quantitative data were then gathered. Results of this study revealed generally favorable opinions about OGITS. As OGITS targets individual knowledge acquisition of computer programming and web-based problem-solving skills, it offers a suitable learning environment for students both as a stand-alone course and as a supplement to traditional classroom settings.

Publisher

SAGE Publications

Subject

Computer Science Applications,Education

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