RoboCraft: Learning to see, simulate, and shape elasto-plastic objects in 3D with graph networks

Author:

Shi Haochen1ORCID,Xu Huazhe1,Huang Zhiao2,Li Yunzhu13,Wu Jiajun1ORCID

Affiliation:

1. Computer Science Department, Stanford University, Stanford, CA, USA

2. Computer Science & Engineering Department, University of California San Diego, La Jolla, CA, USA

3. Computer Science Department, University of Illinois Urbana-Champaign, Urbana, IL, USA

Abstract

Modeling and manipulating elasto-plastic objects are essential capabilities for robots to perform complex industrial and household interaction tasks (e.g., stuffing dumplings, rolling sushi, and making pottery). However, due to the high degrees of freedom of elasto-plastic objects, significant challenges exist in virtually every aspect of the robotic manipulation pipeline, for example, representing the states, modeling the dynamics, and synthesizing the control signals. We propose to tackle these challenges by employing a particle-based representation for elasto-plastic objects in a model-based planning framework. Our system, RoboCraft, only assumes access to raw RGBD visual observations. It transforms the sensory data into particles and learns a particle-based dynamics model using graph neural networks (GNNs) to capture the structure of the underlying system. The learned model can then be coupled with model predictive control (MPC) algorithms to plan the robot’s behavior. We show through experiments that with just 10 min of real-world robot interaction data, our robot can learn a dynamics model that can be used to synthesize control signals to deform elasto-plastic objects into various complex target shapes, including shapes that the robot has never encountered before. We perform systematic evaluations in both simulation and the real world to demonstrate the robot’s manipulation capabilities.

Publisher

SAGE Publications

Subject

Applied Mathematics,Artificial Intelligence,Electrical and Electronic Engineering,Mechanical Engineering,Modeling and Simulation,Software

Reference77 articles.

1. Antonova R, Shi P, Yin H, et al. (2021a) Dynamic environments with deformable objects. In: Advances in Neural Information Processing Systems (NeurIPS) Datasets and Benchmarks Track, Virtual, December 6-14.

2. Antonova R, Varava A, Shi P, et al. (2021b) Sequential topological representations for predictive models of deformable objects. In: Learning for Dynamics and Control, Palo Alto, United States, June 23-24. PMLR, pp. 348–360.

3. A Bayesian Treatment of Real-to-Sim for Deformable Object Manipulation

4. A lightweight approach to repairing digitized polygon meshes

5. SpeedFolding: Learning Efficient Bimanual Folding of Garments

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