Affiliation:
1. Information Systems Department, London School of Economics, London WC2A 2AE, UK
Abstract
Gaming simulations and intelligent tutoring systems are both substantive research and development areas within the field of computer-based education and training which have the potential for mutual enhancement. This paper argues that the pedagogical effectiveness of gaming simulations can be increased through the integration of an intelligent tutoring facility and examines possible roles for such support within a gaming simulation environment. It then commences to present INTUITION, the implementation of the Metal Box Business Simulation game, that illustrates how an intelligent tutoring facility may be integrated within a gaming simulation environment in order to increase its educational value.
Subject
Library and Information Sciences,Strategy and Management,Information Systems
Cited by
3 articles.
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1. Cultural influences moderating learners’ adoption of serious 3D games for managerial learning;Information Technology & People;2019-07-29
2. More than Child's Play;ACM SIGMIS Database: the DATABASE for Advances in Information Systems;2017-11-07
3. The development, design and delivery of a retail simulation;British Journal of Educational Technology;2003-11